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Play Tony Sambino's Pizza Machine


NOTE: Tony Sambino's Pizza Machine requires the Shockwave 8.0 plug-in from Macromedia.

Tony Sambino's Pizza Machine
Completed: November 2001

The object of the Tony Sambino's Pizza Machine Shockwave game is to collect the proper ingredients for a pizza order, while simultaneously avoiding the cans of tomato sauce rolling by. Users are penalized points for gathering toppings not in the order and when they check the order to recall which toppings they should be collecting. The title character has two degrees of motion on the x and y axis, and hence two forms of action: run and jump. Different levels increase the amount of toppings to collect, the number of cooks, and the overall speed of the game.

Character Creation:
1. The character begins as a pencil sketch selected from several possibilities. The sketch is scanned in at very high contrast, and imported into Macromedia Flash. 2. The oultines of the charcter are traced as vector art and optimized for minimum file size. Since the charcter was going to be repeated in a variety of poses, file size was an issue.
3. Several small motion files are animated within Macromedia Flash from the vector drawings. These are then saved as Flash files with a transparent background and brought into Macromedia Director where the real coding of the game occurs.

Services Provided:
Project Definition, Workflow Analysis, Visual Design, and Front-end Development.

 


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